package only.level5.railgun.ysartifactsimulation.Bean;

public class PossibleFinalForm {
    public String id;
    int slot;
    int time;
    double percentATK;
    double percentHP;
    double percentDEF;
    double flatHP;
    double flatATK;
    double flatDEF;
    int elementalMastery;
    double energyRecharge;
    double critRate;
    double critDamage;
    double physicalDamage;
    double hydroDamage;
    double pyroDamage;
    double cryoDamage;
    double geoDamage;
    double electroDamage;
    double anemoDamage;
    double dendroDamage;
    double healing;

    public String getId() {
        return id;
    }

    public void setId(String id) {
        this.id = id;
    }

    public int getSlot() {
        return slot;
    }

    public void setSlot(int slot) {
        this.slot = slot;
    }

    public int getTime() {
        return time;
    }

    public void setTime(int time) {
        this.time = time;
    }

    public double getPercentATK() {
        return percentATK;
    }

    public void setPercentATK(double percentATK) {
        this.percentATK = percentATK;
    }

    public double getPercentHP() {
        return percentHP;
    }

    public void setPercentHP(double percentHP) {
        this.percentHP = percentHP;
    }

    public double getPercentDEF() {
        return percentDEF;
    }

    public void setPercentDEF(double percentDEF) {
        this.percentDEF = percentDEF;
    }

    public double getFlatHP() {
        return flatHP;
    }

    public void setFlatHP(double flatHP) {
        this.flatHP = flatHP;
    }

    public double getFlatATK() {
        return flatATK;
    }

    public void setFlatATK(double flatATK) {
        this.flatATK = flatATK;
    }

    public double getFlatDEF() {
        return flatDEF;
    }

    public void setFlatDEF(double flatDEF) {
        this.flatDEF = flatDEF;
    }

    public int getElementalMastery() {
        return elementalMastery;
    }

    public void setElementalMastery(int elementalMastery) {
        this.elementalMastery = elementalMastery;
    }

    public double getEnergyRecharge() {
        return energyRecharge;
    }

    public void setEnergyRecharge(double energyRecharge) {
        this.energyRecharge = energyRecharge;
    }

    public double getCritRate() {
        return critRate;
    }

    public void setCritRate(double critRate) {
        this.critRate = critRate;
    }

    public double getCritDamage() {
        return critDamage;
    }

    public void setCritDamage(double critDamage) {
        this.critDamage = critDamage;
    }

    public double getPhysicalDamage() {
        return physicalDamage;
    }

    public void setPhysicalDamage(double physicalDamage) {
        this.physicalDamage = physicalDamage;
    }

    public double getHydroDamage() {
        return hydroDamage;
    }

    public void setHydroDamage(double hydroDamage) {
        this.hydroDamage = hydroDamage;
    }

    public double getPyroDamage() {
        return pyroDamage;
    }

    public void setPyroDamage(double pyroDamage) {
        this.pyroDamage = pyroDamage;
    }

    public double getCryoDamage() {
        return cryoDamage;
    }

    public void setCryoDamage(double cryoDamage) {
        this.cryoDamage = cryoDamage;
    }

    public double getGeoDamage() {
        return geoDamage;
    }

    public void setGeoDamage(double geoDamage) {
        this.geoDamage = geoDamage;
    }

    public double getElectroDamage() {
        return electroDamage;
    }

    public void setElectroDamage(double electroDamage) {
        this.electroDamage = electroDamage;
    }

    public double getAnemoDamage() {
        return anemoDamage;
    }

    public void setAnemoDamage(double anemoDamage) {
        this.anemoDamage = anemoDamage;
    }

    public double getDendroDamage() {
        return dendroDamage;
    }

    public void setDendroDamage(double dendroDamage) {
        this.dendroDamage = dendroDamage;
    }

    public double getHealing() {
        return healing;
    }

    public void setHealing(double healing) {
        this.healing = healing;
    }
}
